Hydro Thunder Hurricane - Steven Milich

Alright then boaties, the easiest way to describe Hydro Thunder would be to call it Motorstorm on water. Now imagine the cars and motorbikes from Motorstorm falling into water and sinking to the bottom, then replace that silly image with boats easily floating on the surface as it was intended...

 

Limbo - Dylan Burns

Limbo is both a simple and complex game. Its unique presentation defines how it affects the player, but beneath its simple monochromatic colour scheme and silhouette graphics lays some very clever programming...

 

Prince of Persia: The Forgotten Sands - Steven Milich

Anyone with a mind as warped as mine might begin to wonder how coincidental it is that a palace ravaged by age and under bombardment by enemy forces can somehow be laid out and dilapidated so perfectly that the only way to proceed is to have the acrobatic skills of the bastard child of Spiderman and Catwoman...

 

Alan Wake - Dylan Burns

The first question everyone will ask is ‘Was it worth the wait?’ The answer is a confident yes, but the implied question regarding its elongated design period will hang over your head as you play the game. Did it really take five years to make this? Why was the idea of an open world thrown out the window? And what happened to exploring the town?

 

Super Street Fighter IV - Ken Lee

This really couldn't be called a sequel to Street Fighter IV; it is more literally Version 2.0, made with the benefits of hindsight, time and fan feedback. Do these improvements warrant buying the 'same' game twice? If you're a Street Fighter fan, we'd have to say yes...

 
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