PS3 Reviews
22-02-2010
Heavy Rain


Dylan Burns
takes a shower, pees and brushes his teeth

Making definitive statements about Heavy Rain is incredibly difficult. I could quite honestly state that it is one of the most impressive and important games that I’ve played. I could just as easily say that it is an incredibly captivating experience, with some of the more memorable characters and moments to grace the medium to date. But for every positive aspect, Heavy Rain is a game that simultaneously undermines itself with massive plot holes, clumsily implemented red herrings and narrative threads that are left hanging in the wind.

DANCE MY PUPPETS

How much you enjoy Heavy Rain will depend on the way in which you approach it. For me, Ethan – the main of four playable characters – was a simple beast. I had decided early on that he would be the kind of father who would do anything to save his son from the Origami killer. Anything. Having this approach, I was not so upset at the tight linearity of the story. In fact, for my first playthrough I was a hoop-jumper, doing my best not to fail any of the quick time events and keep all of the main characters alive. I failed right at the very end, but that made the death of a certain character all the more impactful for me, and gave me the impetus to try and replay the sequence again (you can choose to replay chapters or parts of chapters).

 


Alcohol: it goes better with a gun

 

It’s during this first run through that the magic lies; look too deeply into Heavy Rain (or any game for that matter) and the cracks and limitations start to show. Firstly, most scenes are heavily linear, to the point where even if you fail the QTEs characters will pull through, saved only so that they can potentially die at certain predetermined points in the narrative.  Secondly, a lot of Heavy Rain takes you to places that no game (except perhaps The Sims) has attempted to go before; namely, the monotony of domestic, everyday life. The  first hour of Heavy Rain will see you guiding Ethan as he showers, shaves, brushes his teeth, wonders about his home, helps his wife with the shopping and plays outside with his two boys. The first time, this is wonderful, but upon subsequent plays it can irk that you have to sit through all that boring stuff once more. This becomes particularly apparent when you’re forced to go through every little QTE in order to move the story forward.

SHAKE THAT THANG

The QTEs themselves are implemented about as well as they can be. I find them extremely annoying in most games, but by some act of intelligent design the QTEs in Heavy Rain seem almost perfect. Button/direction/shake windows are tight but not to the point of frustration, and they almost always auger and mimic the actions that happen on screen when you press them. In something of an original addition to QTEs, the game is littered with complex actions that require you to keep multiple buttons pushed in.

Surprisingly, these are almost always satisfying to pull off. An interesting thing about the QTEs, and the game in general, is that as you do them it almost feels like the game is deliberately pulling you out of immersion – yet later on, when you’re not playing the game, if you think back on what you’ve done so far it almost feels as though you actually did all of those things, despite only pressing a few buttons. The QTEs, by the act of being mini trials, embed each moment in your mind so that on reflection the experience feels much more involved than it is.

The same can’t be said for the game’s perplexing movement system. In order to move you must hold in R2 and press the left thumbstick in your intended direction. It’s clumsy, stupid, confusing and frustrating, but deliberately so, designed to pull the player away from the comfort of intuitive movement systems so that you must think carefully about what you want to do. Many will hate the controls, yet in the end there is not so much movement needed that the odd multi-direction-dance-as-the-camera-changes will completely ruin the game for you.

 


Said one mannequin to the other...

 

ZOMBIE BED TIME

At its heart, Heavy Rain is a serial killer thriller, and when it works it is a deeply emotional gaming experience. Some would argue that it’s not a game at all, and they're pretty much correct, but it doesn’t detract from the feelings you will get playing as these characters. The implementation of the mundane roots you in their world and manages to override the many instances of hammy dialogue and the minced third act. As an eight hour interactive film, Heavy Rain manages to engage the player remarkably well.

Character models certainly aren’t perfect, and in some instances they are downright creepy. Early in the game, I felt quite uncomfortable as I played as Ethan, a dead, staring mannequin standing over his equally unemotional son in a dingy apartment, declaring that it was time for bed. If the voice acting was fantastic, such dissociation could perhaps be overcome, but unfortunately much of the delivery is average. Still, as I have stated, the sheer amount of time that you spend with these characters, combined with the feeling that you have lived a small part of their lives, manages to draw you in quite deeply, if you let it.

The most impressive element of Heavy Rain is the game’s many and varied environments. The attention to detail for each location – homes, shopping centres, train stations, night clubs, garages, crime scenes – is beyond anything we’ve seen before, so much so that the not-quite-human characters seem out of place in them. Heavy rain is ubiquitous and permeates almost every scene, adding an incredible atmosphere that is also integral to the plot. An almost obsessive amount of detail has gone into each location and I sincerely hope that some of this rubs off on future developers.

 


Gerald shows the nice FBI man the importance of stretching before operating heavy machinery

 

You may notice that I’m not saying much directly about the plot and that’s because I really don’t want to spoil the experience. Let me say that I was deeply invested in the game over a few days. I wondered what would happen when I wasn’t playing, and while the ending was something of a disappointment (although nowhere near as bad as Fahrenheit’s) I still feel like the entire experience was fantastic. For me, the exploration of new gaming environments and the illusion of freedom of choice more than made up for the plot holes. Sure, the illusion disappears on your second playthrough, but then some people never watch the same movie twice.

While it doesn’t quite reach brilliance, Heavy Rain is an incredibly impressive and important game. Sweep aside its easily criticised faults and you have so many ‘firsts’ for gaming – QTEs done right, the mundane made interactive and interesting, a serial killer plot with meaning – that if you consider yourself in any way a ‘gamer’ then you should play this game at least once. I’m still feeling guilty about an action that I did during my first play – not to mention the look of shock that my fiancée gave me. If that doesn’t tell you that this game can affect you emotionally, then perhaps the latest shooting/zombie fest would be more to your liking.

Favorite Moments
[SPOILER] Having decided that Ethan would do anything for his son, my favourite moment would have to be when he is forced to cut off the tip off his little finger. The scene allows you to gather all the implements together, then you must control Ethan's breathing - before the final moment when you chop it off! A fantastic and unique gaming moment.
We Liked
We Disliked
Final Verdict
+ The QTEs are well thought out
+ Amazing environments
+ Engaging story
+ Quiet moments that bring you closer to the characters
- Choice is an illusion
- Zombie character models
- Story falls apart at the end
- Too many red herrings and unexplained narrative elements
Even if you're adamant that you'll dislike Heavy Rain, I urge you to play it at least once. Despite some moments of confidence, it's something of a hesitant effort at creating an interactive and emotional movie. If they can tidy up the loose narrative and iffy script moments, whatever comes next from Quantic Dream will be mind blowing.

 
Discuss (18 posts)
backslashio
Heavy Rain
Feb 23 2010 05:22:21
I had a go at the demo last night, the walking controls were pretty easy to get used to & I never walked/looked in the wrong direction by accident - perhaps I'm accustomed to really bad control layouts But pressing down 3 buttons to slide through a gap in the wall really annoyed me. All you're doing is moving your feet or maybe the detective was also holding in his gut at the same time & had to remember to breath
#52
Re: Heavy Rain
Feb 23 2010 05:53:46
After a while you get used to the QTEs though, and you almost start to expect what's going to be asked of you. Upon repeating some sections I had the same sequences of buttons too, so it never feels like the game is trying to trick you like some have in the past.
#53
Heavy Rain
Feb 23 2010 09:53:15
Looking forward to picking this up... heading up to Perth in a couple of weeks, might do a trade 3 get 1 free deal or something. Gotta love JB.
#67
Heavy Rain
Feb 23 2010 11:47:23
Two. More. Sleeps.
Two. More. Sleeps.
Two. More. Sleeps.

I'm trying not to ruin the Heavy Rain experience by over-hyping it, as I so often do, but it's incredibly difficult. Reading that review didn't help either! I just want to play it now, damn it!
#77
Re:Heavy Rain
Feb 23 2010 11:49:20
Haha - yeah it's a really unique game if you're hanging for that sort of thing. I think you'll like it, Cody.
#78
Cody
Heavy Rain
Feb 24 2010 06:14:27
I'm getting that feeling too - that while it'll no doubt receive its fair share of negative feedback for the various design flaws, it's going to appeal to my 'style', and I'll be comfortable sitting back and humbly enjoying the experience for what it really is - innovative. Time will tell, as it so often does, but I'm getting good vibes about this one.

One. More Sleep.
#108
Heavy Rain
Feb 25 2010 10:08:50
So how are people finding the game seeing as it was released today?
#154
Re:Heavy Rain
Feb 26 2010 04:24:50
I've played a good chunk of the beginning last night, and it's quite hard to quantify my feelings of it. I don't think I'll be able to ascribe neither 'good' nor 'bad' to the quality of the game.

Instead, I can only describe my experiences with it as haunting, intriguing and riveting.

I'm hoping to get into more detail when we record the next PixelCast this Sunday.
#180
Heavy Rain
Feb 26 2010 08:02:04
In everyone's honest opinion is it worth hiring or buying it? I mean i sounds great, but afterall its an interactive movie and once its finished its finished. I know there are multiple endings but I probably wont be doing that so how long is the game length wise?
#188
Heavy Rain
Feb 28 2010 21:53:58
It's not a very long game. I played about 3 nights, around 3-4 hours per session.

I want to say hire it, and play through. But since chatting about with the Dylan, Tim and Cody on yesterday's PixelCast recording, I'm now thinking I should hold on to my copy.

I feel like this is a worth endeavour, and I should vote with my money if I want to see more games in a similar vein. Strong sales would probably prompt another similar type game.
#212
Re: Heavy Rain
Mar 08 2010 09:38:32
So I got my CE copy today and before I can even play it I figured I may as well go onto the PSN store to download my content that should really already be on the disc. Then after that I go to play the game and it tells me there's a 230mb patch, I say "fine" and begin downloading that but then halfway through it says "Error has occurred" which means now I have to start all over again!

FFS Sony use a decent download manager! Also stop making us re-download every firmware update which is just going to get bigger & bigger

edit:

"Installation in progress" *cue very long install time* Arrrghhh! Just let me play the game!
#336
Re:Heavy Rain
Mar 08 2010 15:18:16
My copy arrived today, also. Standard edition, however - such is the cost of pre-ordering before any limited edition is listed, and then just sitting back, content.

Completely failed at origami, and was flustered with it to the point that I hadn't actually noticed that the game had finished installing. Adding to the frustration was the discovery that, although it cock-teases a language option, unlike the demo, the game is locked to English. I had been planning on playing the game in French with English subs.

I then managed to spill tea on myself while trying to towel off my avatar...
#337
Re:Heavy Rain
Mar 09 2010 07:02:28
Tim wrote:

I then managed to spill tea on myself while trying to towel off my avatar...

Was that "spilling the tea" part of the game or did you do that to yourself?

When I played this game yesterday afternoon for the first time my impression was "pretty average" as I played through the father role trying to get used to where things were & what I could interact with. Then after the P.I. guy I decided to go back & replay from the beginning again - thinking that I could've done things better since I think Shaun ended up going to bed at 11pm instead of 8pm because I spent so much time mucking around. On the 2nd playthrough I did an evil parent thing where I was just constantly looking at the clock waiting until it turned exactly 8pm before forcing him to go to sleep, lol

It paid off because I unlocked another 2 trophies and got to see some nice touches that I totally missed like watching a home video of the kids. I was tempted to do some mean things, I wanted to drop the groceries to see what would happen & I wanted to bang every single plate on the table so the wife would complain. Its a bit like playing The Sims, you're given choices to do either evil or nice stuff

Before anyone says anything like "oh, you shouldn't replay it just because you think you could do better" it was mainly because I spent too long mucking about with the controls rather than immersing myself into the game so now everything is flowing nicely & feels like a movie instead of some twerp spinning around in circles & falling down stairs
#343
Re:Heavy Rain
Mar 09 2010 15:40:37
backslashio wrote:
Was that "spilling the tea" part of the game or did you do that to yourself?

Real tea. It burned a bit. General advice is to not balance a fresh cup on yourself when playing a game that asks you to jerk the controller around.

I did an evil parent thing where I was just constantly looking at the clock waiting until it turned exactly 8pm before forcing him to go to sleep

You bastard! No wonder the man can't keep his own kids active. Rules that strict are destined to result in rebellion!

(And/or kidnapping)

Also, Madison's apartment / studio / thing is freaking sweet.
#346
Re:Heavy Rain
Mar 09 2010 17:23:05
Tim wrote:

You bastard! No wonder the man can't keep his own kids active. Rules that strict are destined to result in rebellion!

(And/or kidnapping)

Also, Madison's apartment / studio / thing is freaking sweet.

What can I say, I'm a strict parent!

With Madison's apartment I had fun when she went to take a shower. I did a similar thing to Homer Simpson's "Cloud go up, cloud go down" thing but with her undies Felt like a bit of a perv though

Also ouch! Good thing I hate hot drinks

Played some more tonight and the QTEs were getting a bit more annoying. Even simple stuff like taking care of the baby & rocking her to sleep was hard because my analogue stick was too loose which resulted in constant failure even though I did it super slowly. Also I just "loved" it when the camera changed about 4 times just trying to walk by a table to examine something, the P.I. wasted at least a whole minute spinning around, gah! How on earth did the developers think it was a good idea to constantly force the player to change direction for every step they made? Thought this was aiming for realism damnit

I'm up to the bit where I'm dodging oncoming traffic which isn't very fun at all, shame he's not driving a DeLorean... <_<
#347
Re:Heavy Rain
Mar 11 2010 05:07:53
We're moving dangerously close to spoiler territory here!



I fried some eggs in the game yesterday, and despite how impressive the game looks at large, the visuals let me down here. Sure, it's pretty inconsequential (to the point where I can't even tease the idea of it being a spoiler), but it was still annoying how poorly the visual clue was to how well cooked they were. And since when did scrambled eggs fill a whole pan and stick together like a pancake?

Maybe that's what happens if you forget to add oil first
#372
Re:Heavy Rain
Mar 11 2010 16:44:15
Been playing this a lot today, about half way through it so far. It's such a great game! I've never played anything quite like it... there are a few small complaints, mainly to do with a few sequences where "slow" quick times move into each other, but other than that its bloody terrific. Oh and without spoiling it for anyone else, I reckon the game could have benefited from an intro re-write... thats all i'm gonna say and so far that's the only point of the game that has been a let down story wise.
#379
Matt
Heavy Rain
Mar 15 2010 12:57:51
Nice review Dylan!

I think Ken is right when he says that reviewing Heavy Rain is a difficult endeavour. I found so much of my enjoyment of the game depended on my emotional entaglement, and when the game did things to spoil that attachment is where I began to resent it ...

But you're right, no matter it's flaws it's a highly original game (although have you played Farenheit? It's largely the same concept, just not as well implemented QTEs) and should be applauded as such.

It also can teach you things about real life. Like how naked women shower for almost four times as long as naked men
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